Disappointed with Dragon Age: The Veilguard?

So am I! To help me get over how this game is an unspeakable turdwaffle that is barely a fanfiction gone awry, I am going to do an alternative story for that game.

Note: since this is my script, it follows my world state, heh, where:

Act 1: The Prologue

Introduction

The game begins with the player assuming the role of "Rook", the nickname of a rookie Grey Warden. Rook is on a routine scouting mission near the town of Rasoir in Orlais, under the guidance of the seasoned Warden Thom "Blackwall" Rainier.

The town of Rasoir was a blemish upon Orlais, a grim relic of a forgotten age tucked into the shadow of the Anderfels. Its streets were little more than muddy alleys, its buildings leaning drunkenly against one another as if weary of their own existence. Here, criminals and outcasts found sanctuary from the reach of Orlais’ gilded justice. For the Grey Wardens, however, Rasoir was an ideal refuge—a place where their presence went unnoticed and unremarked, just what they needed as there are many in Orlais that still have not forgotten the Warden Commander Genevieve's bloodsoaked crimes ten years ago.

Blackwall, now a Grey Warden after the events of Dragon Age: Inquisition, has risen to prominence and serves the Warden Commander of Orlais. However, not everyone fully respects him for his tainted past, so he has reached a ceiling when it comes to advancement in the ranks, in spite of his valiant efforts as one of the heroes of the Inquistion.

Alongside Rook are two of his closest friends:

Yes, Kieran is the son of the Hero of Ferelden and Morrigan. Now in his late teens, he had seek to follow his father's footsteps and becoming a Grey Warden, while carving his own path in the world. He keeps his parentage a secret, wanting to never having to rely on his parents' reputation to make his own way. (He however suspected that his father might have pulled some strings to let the Wardens admit him, much to his chagrin, no matter how much the old man denied doing so.) He has adopted and modified the training he had received from his mage parents, blending Arcane Warrior spellcasting with Shapeshifting.

The mission takes a dramatic turn when the group stumbles upon Bellara Lutare, a Veil Jumper, under attack by darkspawn in ancient elven ruins. Bellara, a rift mage, reveals she has been investigating phenomena she calls "Rift Bubbles," remnants of the Breach’s destruction during the Inquisition. She believes these anomalies are tied to the stirrings of darkspawn and seeks evidence to present to her Veil Jumper circle, though her impulsive nature and history of defiance have left her on shaky ground with her peers.

The Setup

Blackwall, intrigued by Bellara’s claims, agrees to help her—on the condition that any findings are shared with the Grey Wardens. This decision sets the stage for Rook and his companions to venture deeper into the ruins. The party now consists of:

Exploring the Ruins

The group battles through waves of darkspawn and encounters remnants of ancient elven magic. Along the way, they uncover fragmented records hinting at a corrupted eluvian, a magical mirror tied to the Fade. Bellara theorizes that the eluvian is both amplifying the Rift Bubbles and drawing darkspawn to the area.

The Climax of the Prologue

The party reaches the corrupted eluvian, where they are ambushed by a formidable darkspawn Emissary. A fierce battle ensues, showcasing the strengths and teamwork of the party. Kieran’s unique blend of Shapeshifter and Arcane Warrior abilities proves pivotal in turning the tide, as he temporarily stabilizes the eluvian’s magic to weaken the Emissary.

As the eluvian’s power wanes, it briefly projects a vision: a shadowy figure walking the Fade, exuding an aura of sorrow and determination. Kieran recognizes the presence as eerily familiar but cannot place why. Bellara identifies the figure as a possible connection to the ancient elven gods, further piquing the group’s curiosity and concern.

Resolution and Foreshadowing

With the darkspawn defeated and the eluvian’s corruption momentarily subdued, the party gathers fragments of ancient elven artifacts and Veil-related notes.

Bellara reports to her Veil Jumper superiors, who are hesitant to believe her accounts, just like she feared they would. Furthermore, they told her that darkspawn problems are a concern for the Grey Wardens.

Subsquently, when Blackwall decides to return to the Warden Commander with the findings, Bellara impulsively offers to join them.

Their next destination: the Anderfels, where reports of similar Rift Bubbles have surfaced.

Key Themes and Player Engagement

Friendship and Loyalty: The bond between Rook, Davrin, and Kieran serves as the emotional core of the story, emphasizing themes of trust and camaraderie.

Legacy and Identity: Kieran’s journey to define himself apart from his parents’ legacy mirrors Rook’s path as a rookie Grey Warden finding his place in the world.

Mystery and Discovery: The eluvian and Rift Bubbles tie into Solas’s larger plan, providing breadcrumbs for players to piece together as they progress.

Here ends the Prologue.

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Neocities!